![]() Have a separate missions and ranking system for each of the 5 great nations, so you can choose to be a ninja in any village, not always the Leaf Join the Akatsuki and capture the tailed beasts to become a sage of the six paths Become an S-Rank ninja in your village and a Sannin yourself (Only in the Leaf Village atm) Obtain the Curse Mark, Snake Sage Mode, become a hidden sound ninja, and more from Orochimaru Master Medical Ninjutsu and learn Slug Sage Mode/Summoning from Tsunade in Shikkotsu Forest Train with Jiraiya, learn Toad Sage Mode and Toad Summonings on Mount Myoboku ![]() Entire quest-lines for each of the Three Legendary Sannin: Radiant missions for gaining experience and money faster and in a more fun way than the base mod allows Various types of shops all throughout the Leaf Village (plans to work on the other nations) Very detailed missions and rank-up system, explained by the NPCs in the world but basically you start at D-Rank missions and have to work your way up to S-Rank missions, which are the most rewarding and detailed missions 50+ Quests in the adventure (150-200+ total planned) So, I used customnpcs with a few other mods to create a more immersive experience that gives somewhat of a real Naruto-branded ninja experience for your character. Therefore, the mod lacks a lot of structure (as do most minecraft mods), and we have a lot more fun with a structured, but still free-form game. I essentially decided to make this for my friends and I to play though, because we really enjoy the replayability and fun to be had from Mathioks' mod, however it is still in early development and has been on a hiatus for around 1 year. All of the quests and everything else entirely rely on customnpcs as well, I will list the whole modpack lower down. This is entirely based on the Naruto Anime Mod by Mathioks, I suggest you check the mod out first if you haven't already. Minecraft indev level format (.Welcome to the Ninja World! No really, it's a probably-too-ambitious large-scale world based on the Naruto geography, with missions, ranks, story, side quest lines, boss fights from the series, blah blah.Including command blocks, chests, signs and so on. For example, if there are too many entities resulting in crashes, this can delete the mobs Change the settings for terrain generation, while it doesn't affect the generated chunks Ĭhanging regions and chunks, including but not only. ![]() For example, if the player is in an "illegal area" and can't teleport back with / tp, this function can change the player's position.
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